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Nioh 2 difficulty levels
Nioh 2 difficulty levels




We want to hear what the players think and with the players, we want to keep improving Nioh 2 to give it a long life.Nioh didn’t exactly make a whole lot of sense and seemed to coast by on its name dropping of famous characters from history to entice players forward.

nioh 2 difficulty levels

They could do with difficulty or anything. We have planned a lot of post-launch DLC and updates. But we wanted to give one goal so people can take different routes but they all get to the same place so they can experience and share the same level of achievement in the end. So we provided different routes for the players to choose. Or you can use online co-op, which works much better in Nioh 2. Or you can use a lot of the customization to build your character to your liking. If you want the game to be hard, you don’t have to use the Yokai powers. It’s a samurai game.īut in Nioh 2, more so than Nioh, we prepared different ways to approach it. But with Nioh, we wanted to keep the identity of making it a hard game to start with. It’s good to be able to give the player the ability to choose the difficulties they want to play. So what is your reasoning of not having one?įY: Personally, I’m not against having an easy mode or different difficulties. Nioh 2 doesn’t have one as well and that seems like a conscious choice. GR: Every time a Soulslike game releases, there’s always a conversation around them not having easy modes. And people grew up with the Yokai as well as folk tales so we know what Yokai are so it’s easy to play with the visual appearances when we design the enemies or characters. And also the Sengoku period, which is the most popular era in Japanese history, everyone in Japan is familiar with the basic parts of the history so it is easy to explain what we want to do with it. Being a Japanese studio, how do you approach making a game set in that period?įY: Growing up and living in Japan, it’s easy to visit different places all over Japan like Kyoto, which has a lot of history. GR: I remember talking to Sucker Punch about Ghost of Tsushima and how Sony, with its Japanese heritage, had some pride in making a game set in Feudal Japanese times. I think that was a good way to give the gameplay depth and give more colorful visuals as well. GR: So does that push for variety transfer to the weapons and Yokai abilities?įY: We are quite proud of the combat system we established in Nioh but we wanted to give it another layer of gameplay and add the Yokai abilities. Some can be complex while others are more simple along with more vertical and colorful levels so you will see a lot more variety and diversity in Nioh 2. And we also made sure the levels had some variety. So we wanted to improve that in the next game. The game was quite long and it got repetitive in the end. But some of the negative criticism we got was around the lack of enemy types. GR: Speaking of what you learned from past games, what did you learn from the first game?įY: We received a lot of good responses for Nioh. GR: What specifically did you bring from Ninja Gaiden to Nioh?įY: It’s probably the combination of very powerful, aggressive enemies very keen to kill you and also responsive controls. It’s all a mixture and is what defined Nioh so I’m glad it clicked with players around the world. And also we had a good foundation and philosophy from Ninja Gaiden as well.

nioh 2 difficulty levels

We did work on a detailed loot system that allowed for deep customization so players could do their own builds.ĪLSO: Nioh 2 proves that it’s still the best non-From Soulslike seriesĪnd we did take some inspiration from other Soulslike games and games like Diablo and Borderlands. Why do you think Nioh broke through like no other?įumihiko Yasuda: So when we worked on Nioh, it was about establishing a new IP. GameRevolution: Nioh was one of the only Soulslikes to match or exceed From’s own games. Producer and Director Fumihiko Yasuda spoke (through a translator) about why Team Ninja didn’t add difficulty settings and the possibility of adding one later as well as the game’s Ninja Gaiden roots and more. Nioh 2 only has one mode, meaning Team Ninja hasn’t put in an easy setting in response to the discourse that peaked around Sekiro’s launch last year.

nioh 2 difficulty levels

And that also translates to its difficulty settings or the lack thereof. Nioh 2 doesn’t - and shouldn’t - hide its Soulslike properties.






Nioh 2 difficulty levels