

UMP9 does, however, suffer from a mismatch in this regard as her skill has an initial cooldown of 5 seconds, which is only added to by the aiming and travel time of her grenade. UMP9’s Stun Grenade will in most battles be activated too late, and since Stun Grenades do not work on bosses or certain units, she cannot take advantage of it as much as she would like to. Therefore UMP9 is better off in mid-length fights, where her stun grenade can buy time for the DPS to get through beefier enemy setups.ĪRs that self-buff their own RoF like ST AR-15 and Type 97 are often able to max out their own RoF due to their self-sufficient kit, and therefore would not benefit much from UMP9’s RoF tiles. The 30% accuracy buff is something ARs do not often need much of given their high innate accuracy, but can help a little for more evasive enemies. When these two factors are taken into account, while UMP9’s tiles can’t be considered to be actively detrimental, they are largely less applicable in a wide number of compositions than Damage or Crit Rate buff tiles. Other maintank SMGs like MP7, P90, and RO635 that can perform better survivability-wise due to strong self buffs with similarly long initial cooldowns to UMP9 are available, and their skills work in boss fights. Because of this, UMP9 is generally only used for early options and when stun grenades are required. Overall, these factors do not make UMP9 a bad SMG. She is a decent choice as a tank, but not without some downsides.

While she’s nowhere near bad, she is perhaps not as efficient as she could be.
#Girls frontline ump45 mod3 mod
It should be noted that UMP9 Mod’s tiles and base tanking stats are still decent, albeit a little stronger due to her mod 1. As always, ARs that can use extra RoF in the first place appreciate it. Her skill 2 result is highly dependent on the type of enemy. It is a passive whose effect is determined by the state of the target. If the target dies before the stun grenade lands or is cannot be stunned, so that would be bosses and certain units, she provides a 25 HP shield and a 25% evasion buff to her column including herself. If the stun grenade is successful, she instead provides a 50% damage buff to everyone in her column including herself.

To be able to get the most out of it, commanders should know which version of the skill will proc against the enemy you are facing. If directly tanking the enemy is not the concern but just bursting them down as quickly as possible, then her mod 3 special equipment might come in handy as an EOT, but otherwise it is better to just stop at mod 2. The defensive portion of her skill 2, the hp shield and evasion buff, is generally weaker for evasion tanking than other defensive skills. Because of this, while it lightens the issue, UMP9 Mod is still not well suited for fighting bosses. However, because it provides an HP shield, which is valuable for lowering chip damage and link splashing attacks, and buffs her entire column, the defensive portion can be used to further increase her survivability against the enemies that are not stunned. Additionally, it will lower the chance that the off-tank will take chip damage, which is especially helpful for direct-fire off-tank SMGs like SR-3MP. The offensive portion of UMP9 Mod’s skill 2 is a massive 50% column-wide damage buff. This can either be used to benefit the off-tank SMG’s dps or one can move UMP9 Mod to the back row while she is in her grenade throwing animation, thus providing the backline dps ARs with insane burst damage similar to Ribeyrolles.
