beerrefa.blogg.se

Divinity original sin 2 ruby
Divinity original sin 2 ruby













divinity original sin 2 ruby

This will initiate the scripted dialogue with the Core. Then, teleport (or Phoenix Dive, or Tactical Retreat, or whatever) a member onto the section where the Core is. Rather than going through the gates (either X133,Y499 or X133,Y475) and engaging dialogue with the Core, which will almost certainly result in a TPK, what you can do instead is: hit the Hyperdrive Protocol valve (X154,Y541) to remove your Slowed status, return to where you entered the Pocket Plane (X166,Y441 you'll probably need to use a leap/teleport skill to get past the closed gate at X169,Y474 and step on the switch in the main room to drop the gate), then teleport each of your party members to the pipe (just west-south-west of the original spawn point, seen in the screenshot below), then run along the pipes until you get near the Core. Attempting to bring another person into range while the conversation will prompt the fight to start immediately, and they will get put to the end of the turn by default. Warning you do not have one turn, it kills you on ITS first turn. Now you have a myraid of choices, but basically, the goal here is to reach the core (at co-ordinates X:116, Y:462) without dying because you only have 1 combat turn to do so before it spots you and unleashes a scripted deathfog that immediately kills the entire map, undead or not. Instead, simply use teleportation/leaping/flying skills or lockpick the door near the Emergency Flush Protocol valve to reach the "Hyperdrive Protocol" valve (co-ordinates: X:154, Y:538) - this will replace slow with haste for the entire party and will also increase the tempo and pitch of the background music (as if it has been sped up). If you interact with it, it will immediately flush the entire area with lava and deathfog, which can be fatal for both undead (lava) and non-undead (deathfog) parties. If you look past the gas traps, you can see a little wheel valve that reads "Emergency Flush Protocol". You can disarm the traps here, or just navigate around them. Pressing the pressure plates in this area will unleash fire from the pipes, so do not press them. This section section is a little more tricky. Alternatively, you can also use teleport to teleport the crates around. There are heavy metal crates that you can use to help you press all 4 pressure plates without the use of any party members, but you will need some strength to move them. You will be continually slowed in this place, and to open the first door, you must press the 4 pressure plates as shown in the picture below. Upon reaching the pocket plane, you will immediately receive 30,100 Exploration XP (10,050 XP DE version) and 20,075XP (quest). If you have no appropriate tags, you can simply right-click on it in your inventory and select "Grasp firmly in your hand," and then can answer the question and enter the pocket dimension. For the second question,, , or tagged answers (but not JESTER), it will gulp and teleport you to Xantezza's pocket plane. For the first question, none of the answers will matter much. If you give them a quest body part like Alexandar's Head or Shadow Prince's heart then you may not finish some other quests.) (if you want to give them a body part, make SURE it's a normal body part. Alternatively, if you killed the men who previously had the gem you can tell the dogs to go eat them for experience and no combat. Alternatively, you can speak to them and pass a speech check to make them stand down, but you will receive no XP whatsoever for doing so. You will come to a talking ruby and two wolves as depicted by the picture below. This area is very close to the Lunar Gate Waypoint, just slightly westwards of it on the map. Go to an area at the south-eastern section of the map, at around co-ordinates X:275, Y:824. You'll learn that an Imp Gem was stolen by the Black Ring. Use Spirit Vision and speak with the imp ghost named "Knight of Xantezza" by the empty altar of Xantezza and ask what's wrong. Make your way to the core and deactivate it in 1 combat turn.Pass the test and be teleported into the Pocket Plane of Xantezza.Speaking to an Imp Ghost, you discover there is a gem lying somewhere that may hold secrets. Running like Clockwork is a Quest in Divinity: Original Sin II.















Divinity original sin 2 ruby